Computer Go
Making a computer play go well is hard. The best go programs in the
world are currently around 10 kyu. Here is
some more information about computer go:
- All Systems Go,
(David Mechner, The Sciences,
1998 38:1). An essay about computer go I wrote for The Sciences, a popular science magazine that was published by the New York Academy of Sciences but which is now,
sadly,
defunct.
- To Test a Powerful Computer, Play an Ancient
Game (George Johnson,
The New York Times, July 29, 1997).
A New York Times Science section cover story.
-
Adversarial
Reasoning: A Logical Approach for Computer Go
(Tamir Klinger,
May 2001. PDF 517kb). Tim's doctoral dissertation describes the work we
did developing a system to solve life and death problems, and presents a
novel logical formalism for reasoning about go and similar games.
- An Architecture for Computer Go
(Tim Klinger and
David Mechner, 1996). A paper describing
the approach we used in our go program (some releated source code is
available through the "GoLib" link below). A postscript version is available
here, and a gzipped version of the
postscript version is available here.
- GoLib - some source code for programming go.
- How strong are existing programs,
and at what rate will they improve?
(Related:
how do go rankings work?)
Elsewhere
Some free go-playing programs are available through
The
British Go Association's page.
Links to (as always, links to) more information about computer go: